I like the game idea for sure. It’s hard to describe the mechanics for how a game would be played out without having actual experience building games from the ground up. I would imagine a full fled game that is of high calibre would take some time building, multiple years in fact. These details would be the nitty gritty that needs to be fine tuned but overall the idea is solid.
Yes! Finally info on this! I love it!
I like the idea but I’m not sure if a 2d game would be suitable for a good MMO. Perhaps an isometric view like Ultima Online?
It can also work although an isometric view can affect some of the aesthetics of the underground
I want to see more proposals like this instead of 100 posts on staking lockups to prevent rebase hopping
Agreed, a play to earn game would be incredible!
This is excellent @vicevega , thanks for spending the time to write this. The idea of making it the game for the frogs & the ZOGS name is smart. Got a few suggestions/comments with the hope of furthering the conversation:
On evolving ZOGS: it would be great if MEMO could be incorporated into evolution. Perhaps MEMO could be “staked” to particular attributes or individual ZOGS to accelerate evolution. This would incentivize staking. MEMOries allow us to learn, to remember, a tie in so it makes sense as a game mechanic.
On minting ZOGS with TIME: This is critical imho. Dilution from rebases is the #1 threat to Wonderland’s health & TIME price. We need a way to burn TIME to help offset this. Forcing TIME to be burned in order to mint ZOGS & play the game is a great way to make this happen (of course you could just buy ZOGS from other players, but many people will want to build their own characters). I cannot stress enough how big this could be for supply, especially if the game took off.
On the Alice in Wonderland Theme: As we are Wonderland, it would be great to have facets of the game on theme. My idea would be 3 separate realms: an ICE arctic realm, a SPELL wizard fantasy realm, and a TIME/MEMO Wonderland realm. Each realm could have various opportunities unlocked with the realm’s respective token. This could bring many frogs not yet in Wonderland into the fold, incentivizing them to buy TIME to mint ZOGS, staking for MEMO to advance evolution, and then having certain weapons, armor, buffs etc accessible with SPELL & ICE. Ammo for weapons/powers/abilities be paid in frog ecosystem tokens could also be huge. Want to cast an extremely powerful spell to buff a character mid fight? Pay for it with SPELL & that is promptly burned. Have a powerful weapon to be fired to win a fight? Pay for that firing/ammo with TIME, which is also burned. This could be incredibly powerful for supply.
I’ve got a few more ideas but this has gotten pretty long so I’ll end it there. Love to hear everyones thoughts on this & their own ideas. @vicevega I’d like to make a thread on your idea as it takes shape, to help bring folks on Twitter in on what’s happening with a game idea & hopefully some passionate people can come here & help build this out. Cheers frogs
Great game idea @vicevega, thank you for the TIME you spent writing this! I definitely cannot wait to see how your idea evolves over TIME (puns intended)! 
Great add-on, thank you for sharing your thoughts, I like it a lot! 
I think this is a great idea. I was also thinking that we could implement NFT rewards for people that stake for certain periods of time. These could be in-game items that would give your character a boost, as well as be tradeable in a market. You could also implement limited edition NFTs that pay out at the maturity of certain Minted contracts.
That’s a perfect idea! Especially if someone really talented makes the graphics, god it would be amazing! But tbh i’m not really sure about 2D format. In my opinion this idea will work much better if it will be something like Warcraft 3 / Warcraft Orcs & Humans kind of thing. No doubt it would be much harder - but also a potential impact can increase drastically.
Also I want to mention, besides all cool features and UI/UX stuff, game economy is what really maters at this kind of project! So it need to be really smart, maybe not like in Civilization or so, but nevertheless. At the end, I want to thanks the author one more time for his work and imagination!
Good concept but the naming/branding sucks
Great starting point!
Creating a playable MOMRPG that’s fun, holds players attention and has good tokenized incentives is really challenging.
How do we properly orientate a proper value structure for new and old players? How do we Keep the game fair, balanced and sustainable for decades?
TIME= a market basket of various tokens, avax, Mim, spell ect. The value of each TIME token is the total value of backed assets divided by the outstanding supply.
I propose we use TIME token as the backing currency to the game. Players stake a minimal “x” amount of TIME, and are rewarded for participating with the game dynamics. Going on raids, crafting items and participating in the localized market structure.
Every player earns a randomized NFT (loot metric) that can have a variety of randomized stats unique to each player experience. A player can apply that NFT to any in game player, weapon, potion, land, building, ect.
Players that stake more in game TIME earn a skew in the randomness towards better items/or have beat/played more difficult levels will earn high level and more powerful NFTs (loot metrics)
These NFT could be applied to any in game item, which allows players to create their own value on in game content.
I believe value can comes from player creativity. Each player has opportunities to use rewards to create unique in game items that could be sold or traded both in the real world and in game metaverse.
An example would look something like this:
Player 1 (stakes 1 TIME token). Character value now = at least 1 time token.
Player 1 beats a dungeon level and earns in game NFT.
NFTs will have a randomized stats that will create a unique crafting situation. The randomized stats will be skewed in congruence to their stake amount and the proportion to the entire network. ( how farming pays out by % of stake pool).
Player 1 now pairs his/her earned NFT to a sword. Sword now is paired to an NFT essentially minting a new in game item. Paired value is a combination of Player 1 stake and the NFT paired to the sword.
Player 1 keeps playing, they earn more in game tokens to apply to items. The sword has now been reminted with multiple NFTs (loot metrics) they have earned. Shape, design, colors, and attributes all become conditions of players choice. Essentially creating unique in game content.
Player1 sells the sword for .2 TIME which can be used to purchase other player created content, or redeemed for its TIME price. NFT’s can be applied and players grow value from playing, crafting, and spending their tokens.
With players being able to create unique in game content this could create a robust community and marketplace. Unique items can be sold and used throughout this meta world. Giving it uniqueness and utility.
I hope this can help generate some really great ideas. #teamfrogs 
This is great, we can surely make interactions between TIME, SPELL and ICE, but it have to be simple. it Will not be a good experience for players if they need to leave the game, exchange their TIMEs for other crypto’s, then back to perform in-game actions. This is not smooth. I wonder if will it be possible to create an in-game exchange platform? Would be epic.
@Papagoff I personally loved this system. A very important thing here is like make the branding of this NFT asset which will be used to improve the other items. I mean this NFT will not have a end in it self, on the contrary: will be a way to achieve the improve of other asset. Given its importance it must have something appealing in relation to the game’s environment and story, it can’t be a simple random NFT. Think about that.
Another thing, iIm not sure if I understand it right because my english is not very good. But when applying this NFT to another asset, we will always have a random result, but according to your stake in TIME you would have better chances of getting good stats. That’s it? I like this dynamic because while it encourages you to have a staked team, it doesn’t make the game pay to win (which is a big concern).
Other dynamics to be considered in this context: 1 - doing certain activities with the item improved by the special NFT will generate rewards that will be progressive increase according to the amount of improvements.
2- after a certain number of upgrades, a new upgrade will require a progressive amount of tokens to be performed and will have a chance of failing.
3- The special NFT item that allows for the upgrades must be scarce
In this senecio players would want to stake more, to gain advantages, and what ever the amount the stake amount must be more then zero to play. So everyone has skin in the game literally.
I think we all want stable growth for TIME. We want to encourage players to stake a “sweet spot”, and not dump.
With the NFT portion your understanding is correct. A player earns an NFT. These NFTs would be blank canvas for them to create their own items. NFTs in the game would be essentially a crafting token.
So let’s say you have 3 earned NFTs. You could apply them all to crafting a weapon. One NFT might give you +3 HP while wielding. Another would give you +4 damage and the last +2 shield. Combined and applied to a weapon. A player can then design their own weapon and then all 3 NFTs would be redeemed and minted to a new unique in game item specific to that player and their instance.
I hope this clarifies. I really appreciate all the feedback! 
🤌
@vicevega i thought i was in the game already reading through the script! Amazing idea 
@defimelange simply clever 
Great idea!
I think wonderland should start tapping into P2E as soon as possible to show the potential of TIME as an economic asset in the GameFi sector and also to create another stream of revenue to grow the treasury
lol , you should be hired by FaceBook and be paid a lot of money for your detailed vision . Thanks for sharing …

